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Dwarf fortress plump helmet man breeding
Dwarf fortress plump helmet man breeding












dwarf fortress plump helmet man breeding

Quivers are typically leather, crossbows are easily made from early bone or wood, and bolts can also be made of bone or wood. Hunting will require that you have bolts, a crossbow, and a quiver.Note that fish must be cleaned (in a fishery workshop) before they can be eaten. I don't normally use fish for a primary food source (I try to use it as a base meat for prepared meals) but sites with lots of water might use them as such. also mentions the "fish eventually disappear" issue, where apparently it's possible to fish a biome (map?) completely out of fish, because they don't reproduce. In my experience, lower skill fishermen are slower producers, but this is not important. Fishing requires a source of water, a dwarf with the fishing labor, and time for him to run off and fish.Very much an example of the righthand column of the 3-part archetypal comic above. My third died to a titan early when I overproduced trade goods with few defensive measures early, etc. My second died to goblins (I had no idea you got no warning of approaching foes yet). My first fort starved (Farms? What? I'm still learning mining and cave-ins!). Seriously, this (run fort into ground, start over) is exactly what I did, and even more once I found an 'ideal' site to learn on. I guess I'll run this fort into the ground (ha!) and start over with my post-embark saved copy once I fail Elite Suicide Wrestling Squad is GO! I smelted two whole iron bars and goblins and kobolds started to attack, but I haven't even gotten my second wave of migrants to try to peel someone off and figure out why I can't build traps. I guess I'll run this fort into the ground (ha!) and start over with my post-embark saved copy once I fail Trying to expand my central staircase, I screwed up and built only Down stairs, but funnily enough doubly screwed up by wiping out the existing set of steps.Īnd trying to build the ramp down to the magma flow area, I screwed up and they dug out the wall where the ramp was supposed to be.Ī quick hop to the "quit and replace and reload" I discovered that they were on the same level in different places. This sounds very much like a pathing failure.Yeah it's funny the things you figure out by taking a step away for a few minutes and pay attention. Channeling downwards can strand a dwarf in a pit, building walls can trap people 'outside', etc. Ramps can become unusable if they wall they were adjacent to is mined out to leave a floor (ramp must "ramp" onto a wall below, not a floor). If you're using stairs, make sure you have an up stair and a down stair, so that dwarves can get in and out. Just don't expose PART of a plot to the sun or it can't be used for surface OR underground crops.Īre they trapped? This sounds like a pathing failure, leading to starvation/dehydration. I use inferior berries (rat weed, etc) for making cheap booze for variety or for cooking as 'filler' items. (Cave Wheat is used for variety of booze (dwarves will forswear a type of booze if it's all they ever have to drink) and pig tails are for variety and cloth industry.)Īdditionally using the "dig channel from surface, then floor it over and the tiles below are 'surface tiles' exploit, I often grow various 'surface' crops in my farming areas for foodstocks (strawberries, fisher berries, prickle berries), cloth (rope reeds) or valuable booze (sun berries, whip vine). Plump Helmets, Sweet Pods and Quarry Bushes are the big three in my forts - pigtails get a plot, and dimple dye is a winter-only crop on plots not growing helmets. Pigtails are brewable and cloth-weavable, and cave wheat is like sweet pods (mill for flour/brew) that can't be made into syrup. Dimple cups aren't edible or brewable - they're for dye.

dwarf fortress plump helmet man breeding

Others like quarry bushes (can be processed to bags, then cooked) for large stack sizes on lavish meals. I personally like sweet pods - they can be processed to barrels as syrup (farmer's workshop) milled into sugar (quern/millstone), or brewed. My migrant population has been farmers so far, so no hunters. I have my Plump Helmet farm started, but don't know which to start next.














Dwarf fortress plump helmet man breeding